I have recently switched from 3.6 to the dev branch 220.127.116.117 of MonoGame and I have small issue with the Pipeline Tool. I am using a bunch of custom processors and they work fine in the build process, but the Pipeline Tool UI only shows them as "Invalid / Missing Processor" when editing the .mgcb file.
I suspect this might be caused by the fact that the MonoGame.Framework.Content.Pipeline.dll that I am refercing is still 3.6? The dev installer apparently did not include an updated Content Pipeline.
Any ideas as to what I may have done wrong?