Release version of Mod Tool for Wayward Terran Frontier: Zero fall:
Some of features:Normal map generation from Height mapNormal map generation from Diffuse mapRoughness map from Normal map (both preloaded and generated)
Altho it was made specifically for WTF:ZF feel free to use it for any other purpose.
Awesome! The tool looks very nice!Did you come up your own algorithm for the normal map generation? I'm curious how you did it
Yes, I use my own algorithm which runs in realtime on GPU. I can describe some details later.
This will come handy. I used the same parameters in a customcontentprocessor but sometimes the nvidia dll failed so I gave up. Many thanks
Implemented bilateral processing when Normal From Diffuse is used. It is not included in currently linked build, I will upload new version later once I am done with tooltips.
Good job !
Updated download link. This version has bilateral preprocessing and is quite a large step from last one if you are using Normal from Diffuse, have fun.
Added tool to reshape horizontal profile of object:
(link not updated yet)
Wrote myself little preview feature I intend to use to make some game related materials, atm dev only feature:
Combine normal maps, while letting you generate detail (second) normal map from Height or Diffuse
Current version was threw at Testers and I will upload it here after I wake up.
Hi, I don't understand how I can move the light's position ?
You can´t move dominant light, you can move omni light which follows cursor after you toggle it on.
Also: Link updated with newest version.
I'm maybe a little bit dumb but where can I toggle it ? And also, there is a way to change the window size ?