MonoGame 3.7 Broken Linux Builds from Windows

Two months ago, I upgraded from MonoGame 3.5.1 to 3.7.0.1129. On 3.5.1, I was making Linux builds from Windows using this tool, and it worked perfectly on Arch Linux and Ubuntu. Recently, I made a build on 3.7.0.1129 with the same tool, and it didn’t work on either Arch Linux or Ubuntu.

Here are the logs when typing “mono Application.exe” in the console on Linux.

Unhandled Exception:
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Failed to init OpenALSoundController ---> System.DllNotFoundException: ./x64/libopenal.so.1
  at Microsoft.Xna.Framework.Audio.OpenALSoundController.OpenSoundController () [0x0001e] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor () [0x00016] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_GetInstance () [0x00007] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.SdlGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x000cf] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.SdlGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x000e8] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.GamePlatform.PlatformCreate (Microsoft.Xna.Framework.Game game) [0x00000] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Game..ctor () [0x001fb] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at PaperMarioBattleSystem.Main..ctor () [0x00007] in <e6a46f388b474273a550111703b1af7d>:0 
  at PaperMarioBattleSystem.Program.Main () [0x00001] in <e6a46f388b474273a550111703b1af7d>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): Failed to init OpenALSoundController ---> System.DllNotFoundException: ./x64/libopenal.so.1
  at Microsoft.Xna.Framework.Audio.OpenALSoundController.OpenSoundController () [0x0001e] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor () [0x00016] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_GetInstance () [0x00007] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.SdlGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x000cf] in <35cee1669d814fdfb33a1ac1febe5568>:

libopenal1 was already installed on the computer. Afterwards, the user changed the permissions on the Content, lib, lib64, x64, and x86 files to 600 (sudo chmod -R 600), and started getting this SDL2 error:

Unhandled Exception:
System.DllNotFoundException: ./x64/libSDL2-2.0.so.0
  at (wrapper managed-to-native) Sdl.GetVersion(Sdl/Version&)
  at Microsoft.Xna.Framework.SdlGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00030] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.GamePlatform.PlatformCreate (Microsoft.Xna.Framework.Game game) [0x00000] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Game..ctor () [0x001fb] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at PaperMarioBattleSystem.Main..ctor () [0x00007] in <e6a46f388b474273a550111703b1af7d>:0 
  at PaperMarioBattleSystem.Program.Main () [0x00001] in <e6a46f388b474273a550111703b1af7d>:0 
[ERROR] FATAL UNHANDLED EXCEPTION: System.DllNotFoundException: ./x64/libSDL2-2.0.so.0
  at (wrapper managed-to-native) Sdl.GetVersion(Sdl/Version&)
  at Microsoft.Xna.Framework.SdlGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00030] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.GamePlatform.PlatformCreate (Microsoft.Xna.Framework.Game game) [0x00000] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at Microsoft.Xna.Framework.Game..ctor () [0x001fb] in <35cee1669d814fdfb33a1ac1febe5568>:0 
  at PaperMarioBattleSystem.Main..ctor () [0x00007] in <e6a46f388b474273a550111703b1af7d>:0 
  at PaperMarioBattleSystem.Program.Main () [0x00001] in <e6a46f388b474273a550111703b1af7d>:0

I told the user to copy SDL2.dll from both x64 and x86 into the same directory as the .exe, but that didn’t work either. Has anyone had success building to Linux from Windows on recent versions?