can you make monogame work with torrent games also can you look into http://samsung-allshare.en.lo4d.com/ for samsung smart tv
Is support for Steam/GameCenter/GooglePlay/etc within the scope of MonoGame? Voted for Vulkan btw
Ain't samsung smart tv powered by android ?
I think its powered by Tizen.
Support for new C# 7 Tuples would be great for base structs (Vector2, Colors, Rectangles, Points ...).
that should work by default
Deconstructors could be added though. MG currently uses C#5 (so it's usable with older VS versions for people that build from source), but I don't think you actually need to compile MG using C#7 to get deconstructors to work. Can anyone confirm?EDIT: you can also add deconstructors as extension methods while they aren't implemented in MG itself yet.
i have think monogame needs audio visualization features (or some access Song's binary or stream binary)
and mp3 license is finished at 2017 april 16
(can i make a music visualization based rhythm game?)
Reduce the character limit for these forum posts to 10
Complete XAct support.
HiI have win 10 64 and VS 2017 CommunityPls coonect Monogame with this VSNow its not work
Monogame works without issues with VS 2017 community edition.
Sure it works. You must have failed something in your installation.
You need the develop version of MonoGame to get the templates installed.
Hey Paul. iOS and WinPhone handle graphics differently. With the android OS as far as I know you cannot set the graphics device screen resolution. You get what ever the supported resolution is when you are full screen, nothing we can do about that. The best way to work around that is to use a 800x600 Render target to draw you game (if it MUST be 800x600) then draw the render target using scaling. I wrote an article about that on my blog .
Alternatively write your game in such a way that it will be screen resolution independent. But I guess given your comments you are porting an old WinPhone XNA game over and WinPhone used to do some hardware scaling if your resolution was not the native resolution if I remember rightly.
 [Scaling using RenderTargets](http://www.infinitespace-studios.co.uk/general/monogame-scaling-your-game-using-rendertargets-and-touchpanel/)
that helped a bunch thanks
Support for ARKit would be awesome.
I'd like the ability to "force" a draw call after every update when IsFixedTimeStep = true. I have implemented a "hack" to make this happen and it fixes the hitching or frame skipping normally scene in 2d sidescrollers, but for some reason it seems to impact the keyboard input and causes it to be unresponsive or delayed, Interestingly, the gamepad input is unaffected. Anyway, the ability to turn this on would be great and I think a lot of people developing 2D games would appreciate it!
Classes for skinning animation in 3D models.