MonoGame Feature Wishlist

How about using dxc and spirv-cross instead of SharpDX and MojoShader.

dxc and spirv-cross are not dependent on Windows. Can now compile HLSL on macOS and Linux.

In addition to GLSL for OpenGL ES 1.0, and SPIR-V for Vulkan and MSL for Metal can also be output.

https://translate.google.co.jp/translate?hl=ja&sl=auto&tl=en&u=https%3A%2F%2Fmonobook.org%2Fwiki%2FMacでDirectX_Shader_Compilerをビルドする
https://translate.google.co.jp/translate?hl=ja&sl=auto&tl=en&u=https%3A%2F%2Fmonobook.org%2Fwiki%2FSPIR-VからGLSLを生成する