Oh, I didn't know about the history of MonoGame documentation
I'm new to MonoGame and already searched for some information about it (also checked links above). The most I learned from that site: http://rbwhitaker.wikidot.com/xna-tutorials
If a wiki did't worked, maybe a structure like this gather more helping people. Some given main topics in which helping people can contribute some small tutorials/explanation to s specific topic.
The new documentation is close to that structure. Maybe add some main topics and a visual
hint that these are not written yet (like in Wikipedia). Easier and faster way to edit them would be nice too.
If I learned some more and released my first mono game I'm confident that I will write some docs.
Something else to add, as a XNA extension: a pitch argument in Texture2D.SetData, like:
> public void SetData<T> (
> int level,
> Nullable<Rectangle> rect,
> T data,
> int startIndex,
> int elementCount,
> int pitch
index i of array "data" is shifted by "pitch" after each row of rectangle "rect"
something like cudaMemcpy2D ( CUDA Library Doc.