Take it easy
The C# wrapper is as simple as BGFX's interface: couple P/Invoke functions.
Don't tell me it will be slower, I don't believe it. BGFX is a thin, close to the metal kind of library.
BGFX has 2334 stars. Monogame has 3810.
Considering Monogame is targeting a much broader audience than BGFX, that's a lot of stars.
BGFX has few opened issues while Monogame has more than 700...
Technicaly it's very high quality, higher than Monogame to my judgement (no offense)
BGFX has build its reputation by itself, while Monogame is where it is because of XNA legacy.
BGFX implements every graphics api, which means it implements the one used in game console as well.
Why not just try compile it and see?
Why don't you guys just look at it? I did look at it closely, I have evaluated it, and my judgement is that it's just the best graphic lib out there.
Let me tell you my feeling right now: the problem you guys seem to have is not technical, but political.
You had a closed mind atitude right from the beginning, and I feel like I'm fighting against the Status Quo rather than technical constrains.