MonoGame.Forms - Create your Editor Environment!

MonoGame.Forms 2.3.0.1 - Hotfix Mouse.GetState()


  • Updated the MonoGame.Framework to bring back Mouse.GetState() functionallity from the MonoGame.Framework, which got overriden by the newer develop branch of MonoGame.Framework 3.8.0.270.

I just released this update as a hotfix because I detected that Mouse.GetState() always had the default values.

Then I realised that an old PR from @nkast:

wasn’t merged so far. Back in time this PR solved the problem, that when using the MonoGame.Framework independently from its Game class, the user wouldn’t have had any mouse input events through Mouse.GetState() in his editor environment anymore.

This PR seemed good to me to become merged, but instead it became closed and I don’t know why, because it’s actually pretty helpful and, as far as I can see, it wouldn’t have had broken game specific stuff. But who knows, maybe i’m wrong.

Here, just for you to compare (current develop branch vs. fix from nkast).


Anyway, this problem is fixed now for MonoGame.Forms (again :P).

Cheers,
Marcel

PS: NuGets updated accordingly (2.3.0.1).