Thanks. I have being able to build my solution.
Just to make your comment more complete, after running protobuild:
- You need to build the solution MonoGame.Framework.WindowsPhone (Release for ARM and x86)
- Copy the following files into your solution
- Reference them updating the project with something like this:
<Reference Include="MonoGame.Framework.Net" Condition=" '$(Platform)' == 'ARM' ">
<Reference Include="MonoGame.Framework.Net" Condition=" '$(Platform)' == 'x86' ">
However, this is not good and I do hope that the MonoGame team will put this dll in the NuGet package.