Hello monogame community!
I’m creating a game and for hobby purposes I want to get it working on the evercade from blaze. You know, for the lols.
The game works on my orange pi one (armv7 32 bit Linux). But there are some problems on the evercade, which has similar hardware and also runs Linux. It’s probably something small but it could be worse.
I was offered help but I think maybe a reach out to the community would help better as I’m not as knowledgeable about monogame and related. I’m a hobbyist and not a professional. I don’t know much about monogame internals either.
Ideally someone with more knowhow gets a dev cartridge and get the OpenGL (es2 or ogl2 shim) build working with evercade vs and handheld.
Wouldn’t it be cool to be able to have the option/platform to release retro inspired monogame games on the evercade? Maybe have its own compilation cartridge? What is the animo for you guys to release your game on the evercade? I can’t speak for blaze/evercade but I think personally that would be pretty cool.
The evercade is a platform for retro games, mainly emulated, but they’re also looking into natively build games. They have two devices, the vs that is a home console, and a handheld with a new model coming up, the “evercade exp”.
I’m using monogame 3.8 exported as arm32 and this works with little effort on my orange pi one board with armbian os. On the evercade it refuges to create the graphics device. Here is the output from Ryan (contactee at blaze/evercade) his run:
Unhandled exception. Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device!
—> System.PlatformNotSupportedException: MonoGame requires either ARB_framebuffer_object or EXT_framebuffer_object.Try updating your graphics drivers.
(…) Stuff at apply changes (…)
I think this has to do with the custom SDL 2 stuff on evercade and applying resolution changes, or something funky I don’t understand. But really I can’t confirm this and don’t know how to confirm this. Could someone with good knowledge of monogame internals or multiplatform stuff communicate with Ryan?
I’m mailing him this thread. So replying to this thread suffices.
Hoping for the best,
- Joey