In XNA, you simply copy your folder, Textures, paste, then the next folder, Sounds, paste… Hit compile and you’re good to go. In MonoGame, it looks like you just click Add Existing Folder. Seems all is well.
However, for localization / maps I use .TXT files. Using these files I have to manually go to Properties and switch the Build Option to None and Copy to Output Directory to Copy Always…
Is there anyway to automate this process? (Holding SHIFT can speed up the process, but is still so time consuming).
Also, I use a different name than “Content”, I tried changing the name, but it’s still putting the compiled files in Content and not the specified name… How do I fix this?