I thought I would let everyone know the success I have been having with Roman's new Myra-UI component. It is only a start but it is already providing the information I require to move into the next area of development for my own game project.
The image below shows a scrollable, hexagonal 2D map-board. It is the initial design for my game concept of bringing Avalon Hill's famous board-game, "1776", to the PC; however, with a lot of different features that would allow for advanced, strategic game play. In the end, the only thing recognizable from the original game would be the style of the map-board.
"1776" is the only strategic level game I am aware of that demonstrates the difficulties that the American colonists had against the British Forces (In reality, they should have lost and actually did so up until the last few months of the conflict. Had Britain invested additional resources, there would be no USA today. However, Britain was for more interested in her Canadian possession than her colonies in America.)
John Tiller Software produces a game by the same name but it is more of a tactical level game than my planned development will hopefully one day produce.
In its day, "1776", was also considered one of the most advanced board games that Avalon Hill produced. This new direction from Avalon Hill would also produce the strategic games, "Third Reich" and "Alesia", among others.
In the upper left-hand corner of the image you can see the information output that the Myra-U is now producing, which will be added to as I begin developing the algorithms to calculate the hex-tile that the mouse is pointing to.
As I had mentioned in an earlier reply on this thread, I am making my code available to anyone who is interested in researching war game development since this aspect of game development is still one of the truly "black arts", leaving such developers with very little, real, concrete information to avail themselves of.
Interested parties can contact me at
I am also in the process of researching and testing out various techniques for creating the entire map-board. However, not being a graphic artist myself, my results so far have been less than stellar...