Happy New Year!
Myra 0.5.6 has been released.
List of improvements:
Now you can declare multiple variants of style for every widget. I.e.:
'blue' is style variant for TextButton widget. The corresponding TextButton could be created with following code:
var textButton = new TextButton("blue");
New feature is supported in the UI Editor:
- Added TextButton widget. Now Myra has 3 button widgets: TextButton(has only text), ImageButton(only image) and ordinary Button(can have both image and text). All of it are demonstrates on the AllWidgetsSample:
Simplification of Serialization System
Now serialization of properties having default values is omitted in both .ui saving/loading and 'Export To C#'. Therefore .ui and generated .cs files became much smaller.
- Fixes for following issues: #21, #23
Binary distribution link: https://github.com/rds1983/Myra/releases/download/0.5.6.113/Myra.0.5.6.113.zip
NuGet had been updated too as always.
I've a question for everyone who uses Myra.
I am thinking about moving off MonoGame.Extended. Particulary that means Myra will stop using MGE's BitmapFont and start to use MG's SpriteFont. What do you think about this idea?
If that idea will be met with negativity or even with neutrality, I wont do it.