.Net Core and MonoGame?

I’m all for progress, but the timing was the worst for me. I’m using portable class libraries for the bulk of my code so I can share it across all platforms without having to use any compiler directives. It’s actually working really well and there’s a portable MonoGame library on NuGet.

Unfortunately, with this .NET Core release, they’ve deprecated Portable Class Libraries… so I’m going to have to update all those libraries I wrote. That’s later me’s problem though until there’s a MonoGame PCL replacement using .NET Core I guess.

1 Like