New Breed of samples issue

Just installled latest mpack for monogame and wanted to try the samples. In the platform sample when building the content i get;

/home/aa/Projects/MonoGame.Samples-develop/Platformer2D/Content/Fonts/Hud.spritefont
Building Font /home/aa/Projects/MonoGame.Samples-develop/Platformer2D/Content/Fonts/Arial
System.Exception: Could not load /home/aa/Projects/MonoGame.Samples-develop/Platformer2D/Content/Fonts/Arial
at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.Process (Microsoft.Xna.Framework.Content.Pipeline.Graphics.FontDescription input, Microsoft.Xna.Framework.Content.Pipeline.ContentProcessorContext context) [0x00000] in :0

So, what version of monogame have you installed?

Downloaded from https://www.dropbox.com/s/73eeppcx1g3uycl/MonoDevelop.MonoGame_3.3.0.mpack?dl=0

so 3.3 and the pipeline tool from https://mega.co.nz/#F!yEIHGLjS!OvjruaOdTQmgmTY4RvXLZw11

I’m guessing you meant from: https://mega.co.nz/#F!yEIHGLjS!OvjruaOdTQmgmTY4RvXLZw you have 11 at the end for some reason… Anyway do install the newest version of Pipeline and make sure you have Arial font in your system.

I installed Arial and can see it in LibreOffice. Any ideas where the pipeline editor expects to pick it up from?
Now 3.3 is released is there an updated mpack file and pipeline installer? Sorry about the url, I must’ve accidentally copied the number that the forum adds to show how many times it’s been clicked.

Open the content project in the content builder application and check the properties of the spritefont. I forget the exact option I had to tweak - I think it was the last one on the list (don’t have my kit in front of me at the moment), but I hand to change some of these to get my spritefont working on iOS.

Things I had to change in order to get things running, enjoy:

Thank you very much. That was certainly more than I was expecting, in both what you provided and what was required to be changed to get thing working!