[Nez framework]How to turn on angtialiasing for sprite scaling?

No matter whether I try to scale them up or down, I experience “staircase effect”.

Hi. If you’re talking about filtering, there’s Core.defaultSamplerState. By defaults Nez uses nearest neighbor (point filter). Anti aliasing is something different, filtering is interpolation, AA generally refers to a technique that addresses specifically aliasing, sometimes acquiring more geometry rasterizing data to do so, but it can be done in pp like FXAA.

Thanks, will check that out since I’m not doing a pixel game.