I’ve just upgraded from Monogame 3.4 to 3.5 and when I call SoundEffect.Play or SoundEffectInstance.Play it crashes with a NullReferenceException, any ideas?
Here’s a sample project demonstrating my problem. Press Z or X to play a sound.
Project is DesktopGL sound is a wav file. I’m using SoundEffect.FromStream but Content.Load has the same problem.