Hi there,
if I´m creating a new “Monogame Mac Application (Xamarin.Mac)” in Xamarin Studio (on a Mac) and try to load a soundeffect via
Content.Load(“filename”);
I get the error “Microsoft.Xna.Framework.Audio.NoAudioHardwareException” and “OpenAL drivers could not be found”.
I tried adding openTK but then it won´t even come to that line (I guess because OpenAL is already in the monogame-framework and there are two different version around).
The libopenal.1 is included as a native link in the project.
I found another thread that had the same error in a desktopGL-Project but couldn´t really figure out how they solved it.
If I create a “Monogame Mac Application (MonoMac)” it works but then I can´t publish it to the store because people need to install MonoMac in addition to my app (or am I wrong?).
I´m using the newest Monogame 3.5.1.1679 and if I uncomment all soundcode the whole game works like a charm.
Am I´m doing anything wrong?
Thank you in advance,
Harry