From what I read on GitHub, hardware instancing should work with OpenGL, and Jjagg posted a screenshot of a working sample.
I wanted to try some examples (here, and here), but I encountered a problem when trying to set the vertex buffers using SetVertexBuffers. In these examples, we need two bindings but this seems not possible, given the exception Max number of vertex buffers is 1.
I checked the OpenGL GraphicsDevice class, and as you can see on this line, there is a todo about this limitation.
So, the question is, is there any working sample with OpenGL and hardware instancing? How is it possible to get the two previous examples work with using only one vertex buffer?
Thank you in advance