My name is Josip Matić and I'm a Computer Engineering student doing game development for a hobby. I want to show practically my first game which is close to being complete for release.
The game could best be described as arcade-style obstacle challenge. Player controls the bubble left and right while it automatically moves up and down, bouncing off solid surfaces. The goal is to reach the exit with the bubble while avoiding or going through obstacles, which consist of spikes, walls of different colors and lasers of different colors. The game also comes with built-in level editor, so players can create and share their own levels.
The game is built with Monogame (of course), using MonoGame.Extended on top of it for many things. It originally started as a speedrun challenge for myself using pure XNA Framework - how fast can I deliver a minimum viable product (result: 4 hours). Since then, it evolved into something more... presentable, then I had to put it aside for a year and 3 months due to health issues and university demanding more stuff. I have returned to it recently, rewriting it from scratch.
I also have a gameplay video, but it's from the old version of the game, which was written with XNA and was using older graphics. Still, the gameplay is the same.
Now, should start thinking about release, so I'd like to use the opportunity to ask for some tips where can I start with research on what to do. Any help would be appreciated.
Thanks for reading!