Possible Texture dispose bug

Ok, thanks. How did you solve the problem? Use different ContentManagers?
I am going to upload that request. Loading all resources at the start of the game works for maybe the most games. But as you already wrote, not for all games. Atm I am developing a mobile game with different screens with different assets. I have to load an unload resources, else the game wont even work on a 1GB RAM device.

And there is the next thing I want to point out. On a 512MB RAM machine I get instantly a “not enough memory” exception. Even if all my resources are below 100MB in total. The “compression” of MonoGame inflate the resources to a total of 200MB. (Shouldn’t compression lower the filesize?) And even if all the resources are 200MB huge, still enough for a 500MB device. (Lets remove 300MB for the OS)

Overall, the content management system seems to be very poor.