Problems with pipeline content and spritefonts in Monogame 3.6 (Mac OS High Sierra)

Oh my, tried to copy what you have said and worked! (I mean, copying the generated file to /Debug).

Also, knowing that now (and thanks for that great explanation!) , I saw the problem.
Pipeline was targeting “Windows” as platform instead of “DesktopGL” , now it is working!

Thanks again for your help! Now I can continue working with this!

1 Like