Realtime speech.

Two things concerning sounds:

  1. Has anyone tried bolting in any speech classes to generate realtime text to speech?

  2. How ‘background’ is loading content if you want to dynamically load sounds?

Thanks.

In the xna times i used the microsoft text to speech which worked fine. It has nowadays been improved with a more fluid speech but not yet used it within monogame.

Amazon Polly can be used with c# too, sounds better than the microsoft default one. But it’s not free.