I'm currently developing my first MonoGame project. It's been a learning process for me, as this is not only the first time I've worked with MonoGame, but also the first time I've done any game programming of any kind. My project has been underway for a few months now, and I think I'm making good progress on the actual programming side of things! I have a prototype for my game running fine within Visual Studio on Windows 10.
The other day I was thinking about potentially taking a version of the game so that some other people could test it on their own computers. I know Visual Studio has its own publish function that creates an installer; I tried that, and had issues which I think I'll leave to explore for another time. In the meantime, I just want to get my game running from the executable that Visual Studio produces in its "release" folder for the project.
I have been told that, after building my project in release mode, I should be able to double click the executable in that folder, and that it should run (so long as I don't remove any of the other files surrounding it). However, attempting to run the executable does... nothing. The mouse icon displays the loading animation for a few seconds, and then nothing happens whatsoever. I don't even get a process showing up in my task manager.
I did some searching around the issue, and saw some people who had a similar-ish problem caused by avast antivirus; however, disabling (and in fact, uninstalling) avast temporarily didn't fix the issue.
I am running Windows 10 and working with MonoGame 220.127.116.113 in Visual Studio 2017. Again, the game runs fine in Visual Studio, but attempting to run the executable in any way outside of it appears to have no effect. Am I missing something?