ScalingClever let Monogame game for a variety of device resolution

Scalingclever lets Monogame games support multiple device resolutions
http://www.xnadevelop.com/ios/monogame-suitable-for-various-equipment-resolution-runtime-library-scalingclever/

I don’t think that is very useful, you usually want to do more than just create a transform matrix for scaling when making sure your game works correctly with multiple resolutions, otherwise you just get a 4:3 game on 16:9 monitor. Plus actually creating a scaling matrix is not really anything hard, just 4 lines of code (plus few extra lines if you also want to center the screen).

Not trying to be mean or anything, just pointing out the obvious flaws with the library.