Ok, I got past a lot of my initial issues by renaming my root bone to “root”. I am still hitting roadblocks, but am at least making progress now.
I have a much more complex model that I am trying to get in, and just in case anyone in the future sees this, here are some issues I solved:
- As stated above, made sure the root bone was named “root” and that got me past it not finding the skeleton.
- My entire animation is animated using controls and constraints. I needed to select my root bone in Maya and while in the Animation menu, do Key > Bake Simulation which will bake the anims to the joints themselves. (Prob don’t want to do this permanently to your file, but just before export)
My character is made up of several meshes and this got the head and head gear in and animating, but for some reason the body is nowhere to be seen. Still, lots of progress!
EDIT: Ok, the body not importing was somewhat silly. That fixed itself by a standard Maya Delete All Non-Deformer History