[Solved] 3D Rotation Slerp towards Target

Thanks for the links. I wish I was using Unity, they have that awesome Quaternion.LookRotation which would make things easier. But this is a school project.

On a side note I ended up solving my issue. I realized I was being very stupid. I had my actual models rotated 90 degrees so they’d play well on XY axis without having to touch them, instead of rotating in game. Doh. Sorry for the bother

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