[Solved] AccessViolationException in SoundEffectInstance.Apply3D(l, e)

Thank you ahines57.
I will try encoding those sounds differently. Good point.

As for your problem with the sound stopping halfway through, I have had that problem myself about two weeks ago.
That is most definitely a problem caused when not using the MonoGame pipeline for the sound-files.
I remember re-encoding them and replacing the xnb files with the new ones and they played well again.
Hope that helps.