Hmm nope it's not solved in fact. I've spent a large frustrating portion of my weekend trying to get my main avatar to move his arms in a casual gentle swinging resting post.
After endless variations or enveloping, rigging, keying etc i'm still not getting consistant/useable results.
I even tried buying a couple of cheap 'game ready' animated models from a model website and nope those don't work either.
Does anyone have animated fbx's working nicely in their projects and could give me a tip or two?
(Ive tied using kosmonauts model viewer and it gives the same weird results as mine engine does - probably because they're both based on BetterSkinned)
I can get on with making the rest or my game i guess but its annoying that i can't use my animations that worked in xna.