I’m trying to learn to use MonoGame for a project, but for some reason when I’m trying to load a model I get this exception.
Microsoft.Xna.Framework.Content.ContentLoadException
HResult=0x80131500
Message=Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Microsoft.Xna.Framework.Content.ReflectiveReader1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline, Version=3.7.0.1281, Culture=neutral, PublicKeyToken=null]] (Microsoft.Xna.Framework.Content.ReflectiveReader1[[Microsoft.Xna.Framework.Content.Pipeline.Graphics.MaterialContent, MonoGame.Framework.Content.Pipeline]])
I can load Texture2D just fine, it only happens with models.
I am using the latest development build (3.7) as I couldn’t create a project using 3.6.
Please, go to the references of the project, and then the properties of monogame reference(s) and verify the path and version. Then come back to tell the results
I have managed to fix it by uninstalling the SDK and then installing the latest stable version (3.6), removing the reference and then adding it again manually.
I have tried 4 different 3.7 builds and I have had the same problem with all of them.