I seem to be having some trouble retaining model UVs when using the monogame pipeline tool. As a test, I created a textured cube in 3ds max, applied a meshSmooth modifier to it, and then applied a spherical UVW map. Upon adding that model to the monogame pipeline and rendering it in-game, the UVs become messed up as shown below. Any insight into this issue? I only just started tinkering with monogame so I may just be missing something obvious.
EDIT: It seems as though something went wrong when exporting my FBX file. After re-exporting the model, the UVs now appear as expected. I am marking this thread as solved.