I upgraded my project from 3.5 to 3.6 and now I receive this error in regards to loading in a .png file.
ContentLoadException was unhandled
An unhandled exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in MonoGame.Framework.dll
Additional information: The content file was not found.
These are the lines of code creating the issue:
players.texture = Content.Load<Texture2D>("testSpriteSheet.png");
level01SpriteSheet = Content.Load<Texture2D>("backgroundTest.png");
I am using Visual Studio 2015 on Windows 10. I've set both of the .png files to Copy always in the Copy to Output Directory. I've also created new 3.6 MonoGame projects that just load in a .png file and those generate the same error. Other than that, I'm not sure what would be causing this issue. Any help would be greatly appreciated.
Thank you for your time,