Hello. I have posted 2 libraries.
This is based on the Xna tutorial DIRECTLY PORTED to monogame.
This one is based on a modification to the above version.
In the Microsoft Xna Framework Control - based on the xna forms control example - You have to have 3 classes.
- Service Container
When using this you will create a new class, inherit GraphicsDeviceControl(Which in turn is making a UserControl) and modify the draw function to perform your task. After having this ready and throwing it on a form, which requires a whole new control per window(even if they only slightly differ) as well as to call somewhere in the code to draw. This can be done by adding the draw code to Application.Idle, or by manually calling the draw within a main loop.
The current compiled edition in my git post is targetting .net 4.0 and uses MonoGame 3.4.
While using my modified library, MonoGame Framework Control all you need to do is put a GraphicsDeviceControl onto your form. Then add the Draw event from visual designer and add you code there. The clearcolor is done automatically before draw is called and can be set via code or visual designer as it is a property you can modify from the Properties window. In order to make this one draw all you have to do is set AutoDraw to true from the visual designer or set it to false and manually call the draw inside of a loop.
The current compiled edition in my git post is targetting .net 4.5 and uses MonoGame 3.5.
Both of these can also be found on Nuget by searching ArchaicSoft or the names they are listed as in the git aka -
PS: To anyone wondering why my random post, the person asking the question requested i post this here.