SharpDx has variants of those types included in the core assembly to keep things more lightweight. If you look inside MG source code you’ll see it uses SharpDX.Mathematics.Interop.RawColor4 and friends from the SharpDX assembly.
SharpDx has variants of those types included in the core assembly to keep things more lightweight. If you look inside MG source code you’ll see it uses SharpDX.Mathematics.Interop.RawColor4 and friends from the SharpDX assembly.