What is the correct way to set gamepad vibration in Mongame? I’m developing on Windows 10 and using Xbox 360 and Xbox One controllers? I was hoping it would be as simple as the following, but evidently not!
I hadn’t seen this. My game is a standard Windows game, not a UWP. Does creating a UWP cause issues? Can they be distributed on Steam, for example, or just the Windows store? It would cause complications running on Windows 7?
Apparently I can’t post this as it is too similar to what is previously posted. Typing this on the end to fix it.
It’s not. Input is platform specific. UWP has the Windows.Gaming.Input namespace and DirectX uses XInput bindings.
@Pixelnicks What’s the return value of the SetVibration call? Is the gamepad working other than the vibration? And are you using a develop version of MonoGame?