SpriteBatch.Draw(...) is [deprecated], what to use?

After recently installing MG 3.6 after using 3.4 and 3.5, I noticed that SpriteBatch.Draw(Texture2D texture, …) was marked as [deprecated] in Visual Studio. Is there a new “best practice” to drawing textures in MG 3.6?

It’s just that one overload of SpriteBatch.Draw that is deprecated. You can use any of the other overloads.

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