Spritefont for IOS with Visual Studio for MAc

Hi

i’m becoming crazy with the management of the font in monogame. And locked in my game just because the fonts :-/

my question is “simple” (who knows :slight_smile: ):

  • how can I manage the spritefont … for IOS… in the Visual Studio for Mac 2017 ?

If someone has a link to a tutorial, or a how to in some lines…

Pit

i try with the normal pipeline tool: crash every time I try to “build”…

So I try with the development version. At least , it crash not…

I create a new pipeline project
I define it as for IOS
I create new item: spritefont
I modify the XML with the name of my font and the size
I save
I build
the build failed… impossible to nderstand why…

result: no “bin” directory … No .XNB for my font…

???

Pit

Yesterday I did on windows what I tried to do with the pipeline tool on mac os X (simply create font .xnb file).
What I did on windows runs perfectly ! No problem, my .XNB were created.
The SAME manip on mac os X (with the release version AND with the development version) doesn’t work at all.

So it’s now clear that pipeline tool for mac have serious bugs.

I have the same issue. Does anyone know if an older release of Pipeline for Mac was able to load spritefonts? It would be a great temporary solution.

Indeed. Not everybody has a PC Win under the hands in order to do the job… :-/

What was the error message?

With the “prod” version:
create a new project on the desktop (“contentproject”)
choose IOS as platform
output dir is ‘bin’
add a new item -> spritefont description
name: alias12, content of the file … alias 12 as the orginal, nothing changed
SAVE
BUILD => BOUUUMMM the app crash !!!

With the “development build”
same process
BUILD => ERROR
“processor ‘font description processor’ has unexpected failure”

result on the desktop
a contentproject file
a alias12.spritefont
NO 'bin’directory, no xnd file

conclusion: on Mac it’s now impossible to create XNB file !

Pit

Sounds like you don’t have the font installed in your system.

of course I have the font
every computer has arial 12 font !
that exactly why I choose this example ( I tried wth other font but the example was better with this basic one )… everybody can recreate the bug.
as said , this work PERFECTLY on windows.
so, again, no more pipeline is working on Mac !

pit