Are you sure the ttf font itself doesn’t have this aliasing as well before its even created as a spritefont ?
Point is working.
If this were actually the spritebatch doing this then there would be much more aliasing all over the place some of the letters have very crisp areas.
I think i have a bmp font i made with no aliasing lemme check.
Eh scaleing way up to like 6 7 its clear that’s getting aliased too.
I guess it is the importer.
Even the unicode font is getting it a little looks like it is replacing solid pixels as well. Wonder if this is how it handles scale in the spritefont itself.
