SpriteFont rendering - Can't seem to disable smoothing

I personally don’t see this as a problem but reasonable feature thus not something to be fixed. I propose simple shader that will yield superior control. Simply ceil UV coordinates when sampling to closest 1-2-3 (or whatever resolution you target) pixel and do same with color. It will let you to change it on the fly without reloading sprite fonts and give you really good control (from experience, lot of ppl hate pixelated fonts, for instance Dead cells use smooth fonts as default and pixelated fonts are digged into settings). Alternatively write your own preprocessor for sampling font into sprite font, sooner on later there is good chance you will want distance signed fonts and at that point you will need to do that anyway.