As stated above, while I’m not 100% sure, I don’t think XNA had this issue. Either way, it’s about having the option to turn the smoothing on or off. For the particular application I’m going with, it’s part of my style to have a very pixelated font look so in this case, I don’t need anything else. I had to use an external tool to achieve the result, which maybe isn’t the greatest thing. Everybody has their own opinion though.