Ya we are saying the same thing. I was just trying to clarify that the problem lies mostly with the freetype library monogame is using underneath not monogame's smoothing or aliasing itself.
I was also alluding to the idea that you can also get around it as is with well hinted fonts.
Though this is a half messed up font its got the gylph hinting.
Or if the unhinted font is not too small.
from the above issue.
mrhelmut commented on Jan 22
Anti-aliasing should definitely be controlled, but that's probably worth opening another issue than this one.
On my end, I care about big AND small fonts accuracy. If we go with
StbSharp, we should keep in mind (i.e. document) that it doesn't support
hinting and ultimately add hinting support to the original stb_truetype
so that it can be ported to StbSharp.
I don't know if there was ever even a issue opened for that separately.