Yes, I’ve been here before, but an absolute final decision has just been made. I’ve really enjoyed creating all the sprites I need for the game animation, all the modelling and rendering, all the software I wrote to create shadows and effects. But it’s getting too complicated and I can’t show all the animation sequences I want to, stitching them together is staring to impact game play, and that’s not acceptable. So, Sprites to Models! Well, a highbrid, I’ll still need my particles and game control graphics to be sprites.
I have a small bit of sample code where I’m loading models and moving around in an Orthographic view which it what I need. So I have the basics. However I’m missing a whole load of knowledge about models so I’m going to ask you lovely people a few questions, and beg for small samples of code if you have any.
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Being orthographic, I reckon the best thing to do is keep all the models at the same ‘depth’ allowing enough space for cross over/under. Then I can run collision checking in 2 dimensions?
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How can I control the ‘depth’ at which sprites get drawn? I will want some to be underneath models, and some will have to be on top.
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How - in code - do I apply textures to a model? I’ve looked but can’t find examples.
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How do I apply an animation to a model that has moving parts? These aren’t overly complicated, mostly 360’ rotations. I’m using Blender for modelling if that makes any difference.
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And all the other things I’ve forgotten!
Many thanks folks, I really do appreciate all the help you’ve provided.