Heres a puzzle for the smart people amongst you, damned if I can figure it out.
I'm using the latest Hyper-V Android emulators to test some stuff before publishing and i'm getting an exception when I do this:
string name = "abc1";
// NOTE PROPERTIES ARE "AndroidAsset"
texture = sContent.Load(name);
I know right, works fine on a real android device, fine in win32, UWP all devices, just causes a crash in the new emulators, now i do know they have changed the new Hyper-V version it's almost the same but now won't load a texture.
I understand that basically this is NOT monogame but i was interested if anyone has ever come across this, if you need more info let me know