I have imported some textures (PNG files) in the Monogame Pipeline tool and created uncompressed xnb texture files for Android.
Without activating Mipmaps everything works fine and I can display the textures on Android (and an Windows as well).
But when activating mipmaps my textures render solid black. Did I miss a setting?
Just to be clear. I try to render using the Basic effect class with default lightning, enabled textures and preferred PerPixelLightning.
Thanks for your guidance,