Trying to draw my TiledMap using this:
where Camera.Viewport is the Rectangle defining the area of the map that should currently be visible to the player. However, the draw method always just draws the map from the top left tile, it does not draw the part of the map that the Rectangle defines. What am I missing here? Is this not what the argument "visibleRectangle" is for?
I'm using Monogame.Extended version 0.5.149