I am trying to port an rpg game from Xna to MonoGame trying to only change what is necessary and struggling a bit with not understanding what is in MonoGame.Framework ie functionality replaced and what is still in Microsoft.Xna.Framework being housed under MonoGame unchanged.
My rpg uses LocalNetworkGamer which I believe comes from Microsoft.Xna.Framework.GamerServices. I have a copy of MonoGame cloned from git and run the Protobuild and copied the DLLs into the same location as my exe and DLLs and added reference via browse to the DLLs but the using namespace wont complete.
It does not recognise the GamerServices extension in the using statement.
I have been back through the process and cannot see where I have gone wrong. Anyone able to give a hint?