Upgrade to MonoGame 3.4 Texture Issue

I found the issue.

It’s something related to layerDepth handling that changed between MG 3.2 and MG 3.4.

If I set the layerDepth to zero I can see the sprites fighting, but I least now I know they are being drawn.

		spriteBatch.Draw (Texture2D texture,
			Rectangle destinationRectangle,
			Rectangle? sourceRectangle,
			Color color,
			float rotation,
			Vector2 origin,
			SpriteEffects effects,
			float layerDepth)