šŸ”— Useful MonoGame Related Links U-MG-RL

3 Advantages to Relying on Open Source for Game Development

Not exactly MG related however, it does help newcomers better understand the platform it is built upon, somewhatā€¦

The Good and the Bad of .NET Framework Programming

https://hackernoon.com/the-good-and-the-bad-of-net-framework-programming-6e3b5ccc03

EDIT

I should point out:
A) stupid domain name
B) I disagree with most of the negatives [But then I am biased somewhat lol]
C) Forgot what C wasā€¦

Some random 2.5D related links I posted on a topic recently

XBOX Dev?

1 Like

Heads up

Not MG related entirely but useful nonethelessā€¦

Unsure if posted this already but it popped up as being updated two hours prior to me posting this here, so yay! it looks so good there!

Mention at:
19:32

You can also just read the transcriptā€¦

New mentions this week:

[A horrible blog site, Why on earth would your post title link back to the same damn page?]
MG 3.7 release relatedā€¦ [Because I couldnā€™t copy the title, lazy? maybe, but I am doing this for freeā€¦]
http://www.gamefromscratch.com/post/2018/09/24/MonoGame-37-Released.aspx

And another about the VITA side of MGā€¦
Timespinner Vita Issues Acknowledged During Reddit AMA

In case I forgot to post this here:

Linking this in case it ever gets lost in future

Something handy for the community I supposeā€¦

I have watched this a few times now [well watched once, listened a few times]

May give some of you some fresh ideasā€¦

Though not MG related, I feel it is something that deserves to be included here:

They have a few others including Doom and Quake relatedā€¦ worth looking atā€¦

EDIT

Hereā€™s another one

1 Like

WooHoo, interestingā€¦

https://docs.microsoft.com/en-us/previous-versions/windows/xna/bb200104(v=xnagamestudio.42)

This might be handy for some of you:

http://blog.roboblob.com/2013/07/27/solving-resolution-independent-rendering-and-2d-camera-using-monogame/

Perhaps useful?

library documentation
XNA Game Studio 4.0
https://web.archive.org/web/20181013080440/http://xbox.create.msdn.com/en-US/education/documentation/

Writing Game Code
https://web.archive.org/web/20160610075153/https://msdn.microsoft.com/library/bb198548.aspx

XNA Framework Class Library
https://web.archive.org/web/20160817123911/https://msdn.microsoft.com/en-us/library/bb203940.aspx

Content Pipeline Class Library
https://web.archive.org/web/20160825221154/https://msdn.microsoft.com/en-us/library/bb195587.aspx

For example:

Detecting Xbox 360 Controller Button Presses (Xbox 360, Windows)
https://web.archive.org/web/20131006175231/http://msdn.microsoft.com/en-us/library/bb203900.aspx

Mention:

How the Frostbite Engine Became a Nightmare for EA in General, and BioWare in Particular

I hope someone can start adding to this thread, it appears to be useful for many users, I am walking away for a while, sorry and thanks.