Roughly 2 months yeah...
Hi @Alkher Thank you, Hope all is well with you, my life is improving now and currently in the middle of redecorating but starting to read up on MonoGame again [at this time still roughly 150 new posts to conquer, read 60~ earlier today, thinking to do 10 a day for the coming weeks... I do read every thread now, since early this year actually...]
Aiming to complete my web development studies and then get back into MonoGame and thinking...:
... Well I started playing SpeedRunners recently for about three months now and I like something they have on their home page/screen in-game... the various news feeds and the live Twitch.TV feeds list [they open your browser to the streamers page]
I am thinking to create a simple web app service which other MonoGame [New and Experienced] developers can implement into their projects and if I can get the help, get it on NUGet as well, it will be free from me, however I do have plans to create more advanced services as well, such as online synchronisation data storage - say game saves for instance - and such... probably won't even charge a lot for those either, maybe ~£10/~$10 per licence per game project just to generate some income... something I am at a dead stop with at the moment... yay life
Thinking about it, I could look into game level synchronisation services too, you know like DLC files such as the community workshop content in SpeedRunners... [I don't know, won't my service need to use the xnb thing to shift data etc.?... need to look at the pipeline stuff again, hey an online service to process xnb's and distribute them?] my aim with the idea is to create services which end developers can add to enhance their projects, without having to reinvent the wheel and then they can host the services themselves however they like [Well it will all be built on .NET 4.5+ so anywhere they can host the full package will run them]
The possibilities are endless and I wish to stray away from becoming a central hub service as that never does well for the gamers in the long run... Like all a developer needs to do it make the game not dependent on the service [optional services] and their games continue to work and function regardless of the services... or if they discontinue support for a game etc. then the gamers still have something worth playing... same goes for online network play, I plan to create a library that is P2P driven and server driven... still need to research that aspect...
Hmm, sounds like an open platform steamworks lol