SongArc taps into the potential of Universal Windows Platform
From the article:
Xamarin’s MonoGame engine
Lol... Just saw the MonoGame - Mono mixup again in a post... But in an article?
Cel Shading in XNA
Found via search:https://www.bing.com/search?q=xna+cell+shading&form=EDNTHT&mkt=en-gb&httpsmsn=1&refig=71d2fe4b61d44dd5a8bf219a1fb8e9bb&sp=-1&pq=undefined&sc=0-12&qs=n&sk=&cvid=71d2fe4b61d44dd5a8bf219a1fb8e9bb
Check the YouTube video results out!
Over 15 indie games hitting Switch in 2018 that utilize MonoGame
Library of Congress list of file formats, is super useful. Includes both overview information and references/links to publication/specifications for a ton of audio, image, video, and document formats.
Amid a rising tide of games, devs reflect on state of the Switch market
Xamarin + Gaming
Input related: [tip: click the down arrow to see the linked post]
What I read so far:
Optimizing the Graphics Pipeline with Compute, GDC 2016 (To keep everyone dreaming)
Future Directions for Compute-for-Graphics
Physically Based and Unified Volumetric Rendering in Frostbite
Physically Based Sky, Atmosphere and Cloud Rendering in Frostbite
Moving Frostbite to Physically Based Rendering
Taking Killzone Shadow Fall Image Quality Into The Next Generation
FrameGraph: Extensible Rendering Architecture in Frostbite
High Dynamic Range color grading and display in Frostbite
Stochastic Screen-Space Reflections
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
Lighting the City of Glass (Mirror's Edge Catalyst)
The Unique Lighting of Mirror's Edge
Photogrammetry and Star Wars Battlefront
Art Direction for Uncharted 2: Among Thieves
Calibrating Lighting and Materials in Far Cry 3
A Real-time Radiosity Architecture (DICE)
Battlefield 1943 - My First Arcade Game
An interesting find concerning 2D Cameras
[Deep learning/Image recognition]http://www.highperformancegraphics.org/wp-content/uploads/2016/CatanzaroHPG2016.pdf
[Textures]Infinite Resolution Textures (nvidia): http://www.highperformancegraphics.org/wp-content/uploads/2016/Reshetov2016.pdfhttp://www.highperformancegraphics.org/wp-content/uploads/2016/Thuerck2016.pptx
Just in case anybody needed it:
SOLID architecture principles using simple C# examples
Road to the IGF: Matt Makes Games' Celeste :https://www.gamasutra.com/view/news/315116/Road_to_the_IGF_Matt_Makes_Games_Celeste.php
Xbox’s father of invention, the latest speaker at Spark.me 2018:http://digitalspoiler.com/xboxs-father-of-invention-the-latest-speaker-at-spark-me-2018/
Ya i been looking to try and implement some of those deep learning algorithms.Just trying to clean up and organize my stuff first.
if this comp doesn't have to get returned, i just got it and somethings acting funny.